

Not only did The Binding of Isaac have tons of items to discover and play with, but the items interacted with one another in weird ways, and the roguelike structure meant every playthrough was different. When The Binding of Isaac was released in 2011, Truong was 20 years old and became obsessed. (With Repentance, the number of items in The Binding of Isaac now shoots past 700.) Every game that has a ton of different items that lets you play the game in different ways. "I have a tendency to look up like what every item does and how I can use it. "I have a bit of an obsession with items and power ups in games," said Truong. Truong wasn't a fan of Super Meat Boy, the hardcore platformer McMillen had worked on prior, so why play the new game? But one of Truong's friends insisted he check out The Binding of Isaac. The-Vinh Truong almost didn't play The Binding of Isaac. What he didn't know was this process might enable him to say goodbye, because this endeavor would eventually partner him with someone who understood his own game better than he did. Part of emerging from the other side was, in his mind, fixing Afterbirth+. McMillen has been publicly vague about what was so tumultuous during the development of Afterbirth+, only telling Waypoint it was a combination of "legal issues, personal life issues, and just a general depression that came from falling away from friends and industry folk." The expansion was also being made around the same time his first child was born. "I just handed off some designs and hoped for the best.

"I was going through a situation where I wasn't able to put my hands in it as much as I used to," he said.


In retrospect, McMillen admits it "did not live up to my standards." What was supposed to be McMillen's escape hatch was now looked at by the community with scorn. Except for Afterbirth+, which was widely panned by the community as making the beloved game worse. The Binding of Isaac is beloved, with tens of thousands of "overwhelmingly positive" reviews on Steam for every piece of content that's ever been made for it. But then Afterbirth+ was released into the world, and things got more complicated. By then, McMillen could no longer keep track of everything in the game, stuff he'd come up with! He was forced to reference a fan wiki, and it felt like the game had gotten beyond him.
